

In the job listings, it was stated that the ‘next iteration’ of the Mafia franchise will feature ‘engagement stealth and combat gameplay loops’, which should make for a more enhanced experience over Mafia 3’s relatively basic ‘creep-around-and-stab-people’ stealth platform. All the way from creative and technical design prototypes to enemy behaviours and abilities Taken from the role’s requirements on LinkedIn In March, our report regarding the pre-production of Mafia 4 was based on a rumour, but the new job listings found on LinkedIn and shared on Reddit are honest confirmations that Hanger 13 is working on Mafia 4:ĭesign new archetypes that fit the vision of a Mafia game. In 2016, Mafia 3 was released, and while it had a relatively rocky launch, it stabilised somewhat to become at least a halfway decent open-world action title.

Mafia 4, which is reportedly going to be set in 1920’s Sicily, will be the first all-new installation in the franchise in almost a decade, assuming it launches around 2026. Furthermore, no game in the franchise thus far has featured official multiplayer mechanics, so that’d be a complete first for the series, should the wording in the listings turn out to be accurate. It’s not the first time that a Mafia game will have featured stealth mechanics, but in the series’ last outing – Mafia 3 – stealth was rudimentary at best.
Will there be a mafia 4 game professional#
Now, further listings have been posted on the professional platform, but this time, they’ve mentioned ‘engaging stealth gameplay’ and multiplayer features. In March, job listings that were dug up on LinkedIn suggested that Mafia 4 was in pre-production, being built out by developer, Hanger 13, on Unreal Engine 5.
